Beginner's guide: how to read an R6 Prep setup
Reviewed Sep 22, 2026
Every R6 Prep site setup is a top-down floor plan of one bombsite with a handful of icons on it. Each icon is one job to do during the prep phase: a wall to reinforce, a hole to open, a path to rotate through. Once you know the eight icons, you can read any setup on the site at a glance and copy it in your own matches.
How a setup is laid out
Pick a map, then a bombsite. The floor plan shows the two bomb rooms and everything around them that matters for holding them. If a site spans more than one floor, you can switch between the floors that belong to it.
Every icon can be clicked. Most of them open a screenshot taken in game from where you would stand while doing that job, so you never have to guess which wall or which corner the map means. When one screenshot covers several icons, for example a row of reinforcements along the same wall, they all open the same picture.
Bomb A and Bomb B
These two mark where the bombs are. Everything else on the plan is arranged around them, so find these first. Attackers win by planting the defuser on either one, which is why a good setup protects both rooms and the path between them.
Reinforcement
A reinforcement is a wall you make hard. Soft walls in Siege can be shot through, punched open and breached with almost anything. A reinforced wall stops all of that. Attackers need a hard breacher to open it, and a lot of defender gadgets exist only to stop those hard breachers.
Your team has a limited number of reinforcements, so the setups only spend them where they matter: the walls attackers would breach to get a clear view of the bomb, or to reach the defuser plant spot without walking through a door. When there are more walls than reinforcements, the setup shows you which ones we chose.
Hatch reinforcement. This version of the icon, drawn as a panel lying on the floor, marks a hatch rather than a wall. An open hatch above a bombsite lets attackers drop in or shoot down on you from the floor above. Reinforcing it closes that route.
Rotation
A rotation is a hole you open so defenders can move between rooms without using the doors. Doors and hallways are exactly where attackers expect you. A rotation lets you switch between the two bomb rooms, fall back from a lost room, or help a teammate, all without being seen.
The letter on the icon tells you how you get through the hole:
- S (Stand): a full soft wall opened wide enough to walk through.
- C (Crouch): a lower hole you have to crouch through.
- P (Prone): a hole so low you have to crawl through it lying down.
- H (Hatch): an opened floor hatch you drop through to the floor below.
- J (Jump): a hole you have to vault or jump through.
A standing rotation is the fastest to use. The lower ones are slower and leave you exposed for longer, so check the letter before you rely on a rotation in the middle of a fight.
Headhole
A headhole is a small hole at head height in a soft wall. You stand behind the wall and look or shoot through the hole. Attackers are usually watching the doors and the obvious angles, not a hole the size of a head in the middle of a wall. That makes a headhole good for taking an early fight on your terms, often by watching a hallway or doorway attackers have to cross.
Foothole
A foothole is a low hole along the bottom of a wall, at floor level. You play it lying down. It lets you see the feet and legs of anyone walking past on the other side, and you can shoot them from an angle attackers almost never check. Because you are prone, you are also a very small target.
The downside is that you cannot move quickly. Use a foothole when you have time to settle in before attackers arrive, not when you need to react.
High hole
A high hole is torn into a wall above head height, close to the ceiling. Attackers clear walls at head height and on the floor, and hardly ever look up at the top of a wall. A high hole gives you a sightline over furniture or cover that blocks a headhole, or covers someone coming down a staircase or standing on higher ground on the other side.
See it on a real setup
The best way to learn the icons is to open a setup and click through them in order: find both bombs, then the reinforcements, then the rotations, then the holes. Club House's Church and Arsenal Room site is a good one to start with. It uses every icon in this guide, and every marker on it has a screenshot behind it.