Rainbowdle Sound
70 gadgets in the poolListen to a gadget deploy and name the operator. You start with a quarter of a second of audio. Every miss or skip unlocks a longer piece of the same clip, up to 6 tries. The fewer tries you use, the more points you score. Rounds keep going, and every operator comes up once before any comes up twice.
Loading the next gadget…
How to play Rainbowdle Sound
Each round plays the sound of one operator's gadget, and you name the operator. You start with only the first 0.25s of the clip. Every wrong guess or skip unlocks a longer stretch: 0.5s, 1s, 2s, 4s and then the full clip. That is 6 attempts per round.
The fewer attempts you need, the more the round is worth: 6 points for naming the operator from the opening snippet, down to 1 point on the full clip. Skipping costs an attempt like a wrong guess does, so it is a trade: give up points to hear more before you commit.
Which operators are in Sound mode?
Every operator we have a gadget recording for. The count above the board shows how many gadgets are in the pool right now.
How does the run counter work?
Each round you solve adds one to your run, and a round you miss resets it to zero. Your best run is kept alongside it, saved in this browser.
Is there a version without sound?
Yes. The daily Rainbowdle and Rainbowdle Endless are played on a board of operator attributes instead.