overview
Bank is anchored by a 2F CEO setup where five positions cover each other, and a basement that plays as a bunker once defenders drop through the hatches.
Three floors above a basement. The Main stairs run through the middle of the building, with the Red stairs and the Blue stairs down to Server on the flanks. The elevator shafts double as escape routes: defenders fall back a floor through them and through the Janitor, Stock and Red hatches. Attackers can also jump the skylight from the roof into 2F.
Five positions work together: Janitor, Stock, Meeting, Trump and E3. Both CEO walls are reinforced so players at the windows can't be shot from the stairs, and headholes let Trump and Janitor catch anyone pushing Curve. Standing rotations keep Janitor, Meeting and Trump connected, and the E3 wall stays shut so attackers on the rappel can't hold the whole hallway.
Held as a bunker rather than a roam. The wall at the default plant is reinforced, so attackers need a hard breach to plant safely, while the wall behind the bomb stays soft so nobody can hide behind the server rack. Knee-high holes leave no safe spot to plant under a headhole. Defenders waste time above in Server, Open Area and the E1 elevator, then drop through the hatches into site.
Three Kitchen walls are reinforced and the fourth gets a hole, so the Kitchen player can help whoever holds Tellers and Archives. Footholes cover the Electrical and Printer walk-ins, and the back Kitchen wall is reinforced so attackers can't jump in and shoot straight into Kitchen. Two players contest 2F from Janitor and Trump before layering back.
The same habit runs through every site: waste time on top floor from Janitor, then fall back through the hatches and play the crossfires below.
reference
33 in-game reference screenshots from the Bank defender setups, covering B Lockers, B CCTV Room; 1F Staff Room, 1F Open Area; 2F Executive Lounge, 2F CEO Office.
































