Kafe Dostoyevsky – 1FJonas · source ↗
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Floor

overview

Kafe Dostoyevsky map overview

Kafe Dostoyevsky rewards layering: defenders waste time on 3F around Cigar and Piano, then fall back to lower sites attackers must break with vertical play.

Layout

Three floors. Attackers usually take Cigar and Piano on 3F first, often dropping in through the Red hatch. Window rappels are rare because defenders punish them hard. The White and Brown stairs run through the building and are the lurk routes to cover on almost every site, and the Laundry hatch connects 3F with Reading.

Bombsites

3F Bar, 3F Cocktail Lounge

Attackers who take Cigar and Piano are a few steps from a plant, so the defence is built around contesting them. The C1 wall is reinforced as the main position, with a rotation beside it and broken banisters for extra movement. Stacks and one Piano wall are reinforced with headholes across Piano, and the two Ticket walls are reinforced to funnel attackers through Cigar. Without Mira, Bathroom is reinforced on the left so its player can peek both ways.

2F Reading Room, 2F Fireplace Hall

Both Reading walls are reinforced, and Laundry gets high holes instead of a rotation so attackers who drop the Laundry hatch have no quick way in. A rotation in the wall toward Dining supports retakes, and footholes across Dining leave no safe plant against a soft wall. Upstairs, two Stacks walls and the C1 wall are reinforced so defenders can waste time on 3F and watch the Reading door through the floor before dropping down.

1F Kitchen Service, 1F Kitchen Cooking

All five defenders stay downstairs and extend horizontally. Bakery is reinforced on the left with a rotation on the right, and a reinforced Prep wall lets a second player help hold it. Freezer stays soft with low and high holes, so a defender can fight Garage and the hatch drop. The hatch, the double Garage walls and a 2F hallway wall toward Cave are reinforced, and a rotation into Whiskey Bar covers plants from the far side.

Holding the site

The plan repeats across the map: waste time on top floor, layer down, and leave attackers to execute with vertical play in whatever time is left.

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Every setup, re-walked after every patch

R6 Prep is built by three players in their free time. After each patch we walk every bombsite again in custom games so the setups still match the current build. If the site has saved you a round, a coffee keeps it going.

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