overview
Outback's setups open rotations into the hallways around each site, so defenders can retake and contest space instead of waiting behind the plant.
The rotation between the sites goes on the right, where it has cover from Bull and a box covers it from the Shark stairs. The wall next to the bomb is reinforced so the anchor behind that box can't be shot through it from outside the Games window. The right Bathroom wall is reinforced with headholes on the left, placed so a defender can choose not to be exposed to the window. The Picnic and Games walls are reinforced, and a small rotation into the hallway lets defenders retake, push the staircase and hold Master. A reinforced wall on the right covers the door against wallbangs from Bathroom, and high holes hold the breach.
Three walls in Party Room are reinforced. Headholes in the next walls let a defender hold Games from site and pressure a push from Bull, though attackers can use them the same way. Footholes hold the Garage stairs. Both Electrical walls are reinforced with a rotation into Garage to hold it, and a reinforcement on the left lets a defender contest that area and the Shark stairs. The two Games walls are reinforced, so attackers have to push the door and spend utility.
A rotation links the two sites, and a second rotation into the hallway, with the left side reinforced, lets defenders hold the push and deny the plant until attackers clear them out of it. Headholes also hold the hatch. The two walls under the hatch are reinforced, as is the hatch itself. Upstairs, two reinforcements in Bunks stop attackers using that space to play vertical, and a rotation to Piano lets a roamer waste time.
reference
19 in-game reference screenshots from the Outback defender setups, covering 1F Green Bedroom, 1F Red Bedroom; 2F Party Room, 2F Office; 2F Laundry, 2F Piano Room.


















