overview
Theme Park's two 2F sites are held with rotations and headholes that reach into the rooms around them, while 1F Armory and Throne Room is a plain bunker.
The two walls toward Bunk are reinforced. One more wall is reinforced on the left with headholes on the right, and a rotation beside it holds that area. A second rotation sits behind the coffee machine. A reinforced wall stops wallbangs from Waiting Room, and a reinforced left wall with headholes looks toward Cash, so defenders can hold both Cash and the top of the Dragon stairs. Two Office walls are reinforced as well.
All the Bunk walls are reinforced, along with the wall next to them. Headholes there let a defender play from Break Room and hold the Yellow stairs and the push from Waiting Room. A rotation on the far left keeps defenders out of sight of the window, with a reinforcement against wallbangs from it. The two middle walls are reinforced. Another rotation leads into the hallway for retakes and surprise fights, and headholes beside it keep pressure on anyone pushing Cafe. Two walls at the top of the Yellow stairs are reinforced too.
The simplest setup on the map. The Yellow walls, Maintenance and Barrel are reinforced, along with the hatch. Two more walls are reinforced because attackers can open a hole in them and wait for defenders to rotate past, or shoot through them and cut a defender off.
reference
18 in-game reference screenshots from the Theme Park defender setups, covering 1F Armory, 1F Throne Room; 2F Initiation Room, 2F Office; 2F Bunk, 2F Day Care.

















